Perceptive vs reflective: spectator interpretation of multimodal artworks

Q1 Social Sciences
Oliver Bramah, Sue Adams, Fabio Morreale
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引用次数: 0

Abstract

Abstract This article presents an empirical investigation into spectator interpretation of multimodal artworks. Specifically, this article explores perception of the artwork in two different sensorial modalities — sight and sound — and the effect of their interaction. We selected four abstract paintings and created four acousmatic musical pieces that were composed to reflect the content of the artwork. We then ran a between-subjects experimental study in three conditions: visual only, music only, and a combination of both. A total of 48 participants completed an online survey in which they were asked to report their interpretations of the shown artworks. Following a thematic analysis on the collected data, we clustered participants’ interpretation into two main categories: reflective and perceptive . The combination increased spectators’ attention to the artworks, affected the temporality of the artworks, and created richer understandings of the multimodal works. The study provides knowledge for the inclusion of multimodal experiences in the presentation of art expanding the possibilities for inter-sensory dialogue in the arts.

Abstract Image

感性与反思性:多模式艺术作品的观众解读
摘要本文对多式联运艺术作品的观众解读进行了实证研究。具体来说,本文探讨了两种不同的感官形式——视觉和听觉——对艺术作品的感知以及它们相互作用的效果。我们选择了四幅抽象画,并创作了四首声学音乐作品,以反映艺术品的内容。然后,我们在三种情况下进行了一项受试者之间的实验研究:只有视觉,只有音乐,以及两者的结合。共有48名参与者完成了一项在线调查,他们被要求报告他们对所展示艺术品的理解。在对收集到的数据进行专题分析后,我们将参与者的解释分为两大类:反思性和感性。这种结合增加了观众对作品的关注,影响了作品的时间性,使人们对多模态作品有了更丰富的理解。该研究为在艺术呈现中包含多模式体验提供了知识,扩展了艺术中跨感官对话的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing 工程技术-电信学
CiteScore
6.60
自引率
0.00%
发文量
35
审稿时长
6-12 weeks
期刊介绍: Personal and Ubiquitous Computing publishes peer-reviewed multidisciplinary research on personal and ubiquitous technologies and services. The journal provides a global perspective on new developments in research in areas including user experience for advanced digital technologies, the Internet of Things, big data, social technologies and mobile and wearable devices.
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