Differential games for crowd dynamics and applications

Julian Barreiro-Gomez, Nader Masmoudi
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Abstract

We study crowd dynamics by means of both non-atomic and atomic differential games, which are also known as macroscopic and microscopic models, respectively; and we consider few crowd-related applications and experiments. Mainly, we study the modeling for Hajj motion (Tawaf), the most important event for Muslim pilgrims taking place in Mecca. We formally show that the proposed game-theoretical model is a potential-cost-dependent version of the well-known Hughes model, and the existing connection with the Lighthill–Whitham–Richards traffic model. We show that for a particular value in the potential cost, one obtains the same Hughes crowd model. Hence, we introduce a mild approximation that allows the computation of semi-explicit/explicit solutions for the proposed game problems. We study four main components that may be used by a central planner: (i) the effect of the clusters (delegations) over the motion, (ii) the inflow control to optimize the flux, (iii) how organized crowds evolve in comparison to disorganized ones, and (iv) how the creation of corrals with time-delays over their motion can be beneficial for the crowd evolution efficiency. We show that a faster performance is exhibited when pilgrims do Tawaf individually than when clustered groups are made, suggesting a possible direction for the policies design. Hence, we also present a simple ON/OFF control over the inflow that can be implemented by a central planner such that the flux is maximized. Related to this last mentioned policy, we have shown that delaying a group to integrate into the crowd can be beneficial for their efficient and faster motion. Also, we show that organized crowds evolve faster than disorganized ones, suggesting that education programs to perform Tawaf may potentially improve the flow. Finally, we show that other type of behaviors could be captured by means of the appropriate design of the cost functional. For example, the consideration of stress during an evacuation can be captured by means of the suitable modification of the cost functional, and as another example, we model the drafting tactics in bicycling where small densities can be beneficial for the performance. We present numerical and simulation results for all the applications using both the macroscopic and microscopic models, which certify the suitability of these models to capture the main features of the real behavior.
人群动态和应用的微分游戏
我们通过非原子和原子微分对策来研究群体动力学,它们也分别被称为宏观和微观模型;我们也很少考虑与人群相关的应用和实验。主要研究了麦加朝觐运动(Tawaf)的建模,这是穆斯林朝觐者在麦加举行的最重要的活动。我们正式表明,提出的博弈论模型是著名的休斯模型的潜在成本依赖版本,并且与lighhill - whitham - richards交通模型存在联系。我们表明,对于潜在成本的特定值,可以得到相同的休斯人群模型。因此,我们引入了一个温和的近似,允许计算半显式/显式解决所提出的博弈问题。我们研究了中央计划者可能使用的四个主要组成部分:(i)集群(代表团)对运动的影响,(ii)流入控制以优化流量,(iii)与无组织的人群相比,有组织的人群如何进化,以及(iv)如何创建具有运动时滞的群体有利于群体进化效率。我们的研究表明,当朝圣者单独进行Tawaf时,他们的表现比聚集在一起时更快,这为政策设计提供了一个可能的方向。因此,我们也提出了一个简单的对流入的ON/OFF控制,该控制可以由中央规划器实现,从而使流量最大化。关于最后提到的政策,我们已经表明,延迟一个群体融入人群可以有利于他们的效率和更快的行动。此外,我们还表明,有组织的人群比无组织的人群进化得更快,这表明表演Tawaf的教育项目可能会潜在地改善人流。最后,我们展示了其他类型的行为可以通过成本函数的适当设计来捕获。例如,可以通过适当修改成本函数来捕捉疏散过程中对应力的考虑,作为另一个例子,我们对自行车运动中的牵拉策略进行了建模,其中小密度有利于性能。我们用宏观和微观模型给出了所有应用的数值和模拟结果,证明了这些模型对捕捉真实行为的主要特征的适用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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