IMPLEMENTATION OF ARBITRARY BITNESS PERMUTATIONS BASED ON COMBINED CASCADES OF STRUCTURAL UNITS

O.K. Teslenko, M.Y. Bondarchuk
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Abstract

The most crucial aspects of permutations are their speed and ease of implementation. This article examines the implementation of arbitrary bitness permutations in computer engineering using a particular class of combination structures with linear complexity, namely, combined cascades of structural units. The reflection formed by this linear structure is identical to that of the corresponding Mealy finite state machine, which allows for the exploration of the properties of structural units and the cascade in the context of the theory of digital automata. The purpose of this permutation is to convert large volumes of data using hardware or software quickly and simply that can be used in various research fields. The paper investigates the bijectivity and equivalence of the reflection and presents an algorithm for constructing finitestate machines for both direct and inverted permutations, along with examples of state and output table construction. The article also provides examples of hardware implementation using field-programmable gate arrays and estimates the size of state and output tables for software implementation. The theoretical speed of bijective reflection transformations is calculated for both field-programmable gate arrays and software implementation, and the paper compares the speed of software implementations based on combined and one-dimensional cascades of constructive units. The practical verification of processing speed is made with software implementation. Finally, the article proposes areas of application for this arbitrary bitness permutation.
基于结构单元组合级联的任意位置换的实现
排列最关键的方面是它们的速度和易于实现。本文研究了计算机工程中任意位置换的实现,使用一类具有线性复杂性的组合结构,即结构单元的组合级联。这种线性结构形成的反射与相应的Mealy有限状态机的反射相同,允许在数字自动机理论的背景下探索结构单元和级联的性质。这种排列的目的是使用硬件或软件快速而简单地转换大量数据,可用于各种研究领域。本文研究了反射的对偶性和等价性,给出了构造正置换和倒置换有限机的算法,并给出了构造状态表和输出表的例子。本文还提供了使用现场可编程门阵列的硬件实现示例,并估计了软件实现的状态和输出表的大小。计算了现场可编程门阵列和软件实现双射反射变换的理论速度,并比较了基于构造单元组合级联和一维级联的软件实现速度。通过软件实现对处理速度进行了实际验证。最后,文章提出了这种任意位置换的应用领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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