Design of an educational multimedia library to teach Python to non-technical university students

A. Valente, E. Marchetti, Jingyun Wang
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引用次数: 2

Abstract

Starting from our teaching experience and previous research on programming for non-technical university students in Japan and Denmark, we identify an unarticulated dependency of programming materials from other technical domains, which causes a knowledge domain mismatch in learners. We approach this mismatch on two fronts: by defining a novel way to structure beginners courses that moves away from the classic bottom-up approach based on math-related problems, and instead leverages on multimedia as a motivational and powerful general-purpose domain to ground programming and scaffold its understanding; and via the design and implementation of new Python library that simplifies multimedia programming. We are currently organizing tests of both multimedia library and the new course structure in Japan and Denmark.
设计一个教育多媒体图书馆,向非技术大学生教授Python
从我们的教学经验和之前对日本和丹麦非技术大学学生编程的研究开始,我们发现了对其他技术领域编程材料的未明确依赖,这导致学习者的知识领域不匹配。我们从两个方面来解决这种不匹配:通过定义一种新颖的方式来构建初学者课程,这种课程远离基于数学相关问题的经典自下而上的方法,而是利用多媒体作为一种激励和强大的通用领域来进行编程并支撑其理解;并通过设计和实现新的Python库,简化多媒体编程。我们目前正在日本和丹麦组织多媒体图书馆和新课程结构的测试。
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