Practical chirocentric 3DUI platform for immersive environments

C. Papadopoulos, H. Choi, J. Sinha, Kiwon Yun, A. Kaufman, D. Samaras, B. Laha
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引用次数: 1

Abstract

Chirocentric 3D user interfaces are sometimes hailed as the “holy grail” of human-computer interaction. However, implementations of these UIs can require cumbersome devices (such as tethered wearable datagloves), be limited in terms of functionality or obscure the algorithms used for hand pose and gesture recognition. These limitations inhibit designing, deploying and formally evaluating such interfaces. To ameliorate this situation, we describe the implementation of a practical chirocentric UI platform, targeted at immersive virtual environments with infrared tracking systems. Our main contributions are two machine learning techniques for the recognition of hand gestures (trajectories of the user's hands over time) and hand poses (configurations of the user's fingers) based on marker clouds and rigid body data. We report on the preliminary use of our system for the implementation of a bimanual 3DUI for a large immersive tiled display. We conclude with plans on using our system as a platform for the design and evaluation of bimanual chirocentric UIs, based on the Framework for Interaction Fidelity Analysis (FIFA).
用于沉浸式环境的实用手心3DUI平台
以手为中心的3D用户界面有时被誉为人机交互的“圣杯”。然而,这些ui的实现可能需要笨重的设备(如系绳式可穿戴dataglove),在功能方面受到限制,或者模糊用于手部姿势和手势识别的算法。这些限制限制了这种接口的设计、部署和正式评估。为了改善这种情况,我们描述了一个实用的以眼为中心的UI平台的实现,该平台针对具有红外跟踪系统的沉浸式虚拟环境。我们的主要贡献是两种机器学习技术,用于基于标记云和刚体数据识别手势(用户手随时间的轨迹)和手的姿势(用户手指的配置)。我们报告了我们系统的初步使用,用于实现大型沉浸式平铺显示器的双手动3DUI。最后,我们计划基于交互保真度分析框架(FIFA),将我们的系统作为设计和评估双手手心ui的平台。
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