Brain-Based Computer Interfaces in Virtual Reality

Sukun Li, A. Leider, Meikang Qiu, Keke Gai, Meiqin Liu
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引用次数: 15

Abstract

Virtual Reality (VR) research is accelerating the development of inexpensive real-time Brain Computer Interface (BCI). Hardware improvements that increase the capability of Virtual Reality displays and Brain Computer wearable sensors have made possible several new software frameworks for developers to use and create applications combining BCI and VR. It also enables multiple sensory pathways for communications with a larger sized data to users' brains. The intersections of these two research paths are accelerating both fields and will drive the needs for an energy-aware infrastructure to support the wider local bandwidth demands in the mobile cloud. In this paper, we complete a survey on BCI in VR from various perspectives, including Electroencephalogram (EEG)-based BCI models, machine learning, and current active platforms. Based on our investigations, the main findings of this survey highlights three major development trends of BCI, which are entertainment, VR, and cloud computing.
虚拟现实中基于大脑的计算机接口
虚拟现实(VR)的研究正在加速廉价实时脑机接口(BCI)的发展。硬件的改进提高了虚拟现实显示器和脑机可穿戴传感器的能力,使开发人员可以使用几个新的软件框架,并创建结合脑机接口和虚拟现实的应用程序。它还可以实现多种感官通路,将更大的数据传输到用户的大脑。这两种研究路径的交叉正在加速这两个领域的发展,并将推动对能源感知基础设施的需求,以支持移动云中更广泛的本地带宽需求。本文从基于脑电图(EEG)的脑机接口模型、机器学习和当前活跃平台等多个角度对VR中的脑机接口进行了研究。根据我们的调查,本次调查的主要发现突出了BCI的三大发展趋势,即娱乐、VR和云计算。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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