The Aesthetics of Uncertainty: Co-Constructing Playful Ways of Knowing and Understanding Extended Reality (XR) and Care Identity.

John Morrison, Matthew Kranicz
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Abstract

This research focuses on investigating new modalities of experience with lens-based technologies and creative expression for meaning-making with care experienced individuals. The digital artefacts presented in the demo emerged from trauma-informed Research through Design (RtD) workshops, collaborating with care experienced young people in Edinburgh and London. We present findings for communicating insights on playful ways of generating new perceptual and agential affordances of extended reality (XR) technologies in addressing ethical challenges of participation and representation with the care experienced participants. Key outcomes of the practice research are digital ethnographic artefacts intended to supplement statistics on care identity and qualitative data on what people say and do with insights into the patterns of meaning from what people make, improvise and dream. These artefacts represent a trauma-informed means of presentational knowing while embodying the playful and participative RtD experience towards illuminating deeper tacit and latent aspects of individuals’ personal constructs. The artefacts are presented as interactive XR prototypes to be experienced in the HoloLens headset and on mobile devices. From a qualitative research perspective, the prototypes are a form of data visceralisation which extends the actively participative process of their creation by exploring the affectual collaborative sense-making potential of XR with participants and audiences.
不确定性美学:共同建构认知和理解扩展现实(XR)与关怀认同的趣味方式。
本研究的重点是研究基于透镜的技术的新体验模式,以及与护理经验丰富的个人进行意义制造的创造性表达。演示中展示的数字人工制品来自创伤信息研究通过设计(RtD)研讨会,与爱丁堡和伦敦的护理经验丰富的年轻人合作。我们提出了一些研究结果,以交流关于产生扩展现实(XR)技术的新感知和代理支持的有趣方式的见解,以解决与护理经验丰富的参与者参与和代表的伦理挑战。实践研究的主要成果是数字人种志人工制品,旨在补充关于护理身份的统计数据和关于人们所说和所做的定性数据,并从人们的创造、即兴创作和梦想中洞察意义模式。这些人工制品代表了一种创伤知识的呈现方式,同时体现了有趣和参与性的RtD体验,以阐明个人个人结构中更深层次的隐性和潜在方面。这些人工制品以交互式XR原型的形式呈现,供用户在HoloLens头戴设备和移动设备上体验。从定性研究的角度来看,原型是一种数据内脏化的形式,它通过探索XR与参与者和受众之间的情感协作意义创造潜力,扩展了其创造的积极参与过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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