{"title":"GAME: an object-oriented approach to computer animation in flexible manufacturing system modelling","authors":"D. Breugnot, M. Gourgand, D. Hill, P. Kellert","doi":"10.1109/SIMSYM.1991.151508","DOIUrl":null,"url":null,"abstract":"Graphically animating results from a simulation is typically a tedious programming task. GAME (graphic animator for modelling and evaluation) is a graphical editor and animator dedicated to discrete flow manufacturing system which authorizes both the building of a manufacturing system topology with graphical objects and the animation of these objects via discrete event simulation results. The object-oriented design of GAME allowed other domain tackling (computer systems, networks, administrative systems, . . .). GAME is independent of the simulator used upstream and was mainly designed for communication, decision-making, simulation model validation and debugging. An implementation of GAME was achieved with C++. The current version has been validated on many industrial sites with the QNAP2, and SIMAN simulation software.<<ETX>>","PeriodicalId":174131,"journal":{"name":"[1991] Proceedings of the 24th Annual Simulation Symposium","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1991-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"[1991] Proceedings of the 24th Annual Simulation Symposium","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIMSYM.1991.151508","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
Graphically animating results from a simulation is typically a tedious programming task. GAME (graphic animator for modelling and evaluation) is a graphical editor and animator dedicated to discrete flow manufacturing system which authorizes both the building of a manufacturing system topology with graphical objects and the animation of these objects via discrete event simulation results. The object-oriented design of GAME allowed other domain tackling (computer systems, networks, administrative systems, . . .). GAME is independent of the simulator used upstream and was mainly designed for communication, decision-making, simulation model validation and debugging. An implementation of GAME was achieved with C++. The current version has been validated on many industrial sites with the QNAP2, and SIMAN simulation software.<>