On the design of scalable pipelined broadcasting for mesh networks

A. Al-Dubai, M. Ould-Khaoua
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引用次数: 1

Abstract

Minimising the communication latency and achieving considerable scalability are of paramount importance when designing high performance broadcast algorithms. Many algorithms for wormhole-switched meshes have been widely reported in the literature. However, most of these algorithms handle broadcast in a sequential manner and do not scale well with the network size. As a consequence, many parallel applications cannot be efficiently supported using existing algorithms. Motivated by these observations, this paper presents a new broadcast algorithm for the all-port mesh networks. The unique feature of the proposed algorithm is its capability of handling broadcast in only one message-passing step irrespective of the network size. Results from a comparative analysis and simulation reveal that the proposed algorithm exhibits superior performance characteristics over those of the well-known Recursive Doubling, Extending Dominating Node and Network Partitioning algorithms.
网状网络中可扩展管道广播的设计
在设计高性能广播算法时,最小化通信延迟和实现可观的可扩展性是至关重要的。许多虫洞交换网格的算法已经在文献中被广泛报道。然而,这些算法中的大多数以顺序的方式处理广播,并且不能很好地随网络规模扩展。因此,现有算法无法有效地支持许多并行应用程序。基于这些观察结果,本文提出了一种新的全端口网状网络广播算法。该算法的独特之处在于,无论网络大小如何,它都可以在一个消息传递步骤中处理广播。对比分析和仿真结果表明,该算法比现有的递归加倍算法、扩展主导节点算法和网络分区算法具有更优越的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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