GPU Pathfinding Optimization

A. Silva, F. Rocha, A. Santos, Geber Ramalho, V. Teichrieb
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引用次数: 4

Abstract

In recent years, GPUs (Graphics Processing Units) have shown a significant advance of computational resources available for the use of non-graphical applications. The ability to solve problems involving parallel computing as well as the development of new architectures that supports this new paradigm, such as CUDA (Compute Unified Device Architecture), have encouraged the use of GPU for general purpose applications, especially in games. Some parallel tasks which were CPU (Central Processing Unit) based are being ported over to the GPU due to theirs superior performance. One of these tasks is the path finding of an agent over a game map, which has already achieved a better performance on GPU, but is still limited. This paper describes some optimizations to a GPU path finding implementation, addressing larger work set (agents and nodes) with good performance.
GPU寻路优化
近年来,gpu(图形处理单元)在非图形应用程序的可用计算资源方面取得了重大进展。解决涉及并行计算的问题的能力以及支持这种新范式的新架构的开发,例如CUDA(计算统一设备架构),鼓励了GPU在通用应用程序中的使用,特别是在游戏中。一些基于CPU(中央处理单元)的并行任务由于其优越的性能而被移植到GPU上。其中一项任务是在游戏地图上寻找智能体的路径,这在GPU上已经取得了更好的性能,但仍然有限。本文描述了对GPU寻路实现的一些优化,以良好的性能处理较大的工作集(代理和节点)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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