Augmented Reality-based Educational Content Application Development

Haekyung Chung, Jang-Hyok Ko
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引用次数: 0

Abstract

In this study, we developed an augmented reality-based educational application that can learn the relationship between life and mathematics by implementing objects in everyday life as a three-dimensional figure of an augmented reality environment. AR images can induce interest in math study to elementary school children, and children who have started learning three-dimensional figures can easily imagine the shape of figures in real life and provide development maps so that they can grasp the relationship between each development and three-dimensional figures. In addition, it is possible to efficiently learn mathematics through an augmented reality-based educational content providing apparatus and method. In this study, firstly literature study was conducted to understand overall understanding of education service and completed persona through survey methods such as in-depth interviews. The user’s goal was simple, easy to operate the app.
基于增强现实的教育内容应用开发
在这项研究中,我们开发了一个基于增强现实的教育应用程序,通过将日常生活中的物体作为增强现实环境的三维图形来学习生活与数学之间的关系。AR图像可以激发小学生对数学学习的兴趣,已经开始学习三维图形的孩子可以很容易地想象出现实生活中图形的形状,并提供发展图,从而掌握每个发展与三维图形之间的关系。此外,通过基于增强现实的教育内容提供设备和方法,可以有效地学习数学。在本研究中,首先进行文献研究,通过深度访谈等调查方法,了解对教育服务的总体认识,并完成人物角色。用户的目标很简单,易于操作的应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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