Towards Integrating Real-Time Crowd Advice with Reinforcement Learning

G. V. D. L. Cruz, Bei Peng, Walter S. Lasecki, Matthew E. Taylor
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引用次数: 8

Abstract

Reinforcement learning is a powerful machine learning paradigm that allows agents to autonomously learn to maximize a scalar reward. However, it often suffers from poor initial performance and long learning times. This paper discusses how collecting on-line human feedback, both in real time and post hoc, can potentially improve the performance of such learning systems. We use the game Pac-Man to simulate a navigation setting and show that workers are able to accurately identify both when a sub-optimal action is executed, and what action should have been performed instead. Demonstrating that the crowd is capable of generating this input, and discussing the types of errors that occur, serves as a critical first step in designing systems that use this real-time feedback to improve systems' learning performance on-the-fly.
将实时人群建议与强化学习相结合
强化学习是一种强大的机器学习范式,它允许代理自主学习最大化标量奖励。然而,它的初始表现往往很差,学习时间也很长。本文讨论了如何收集在线人类反馈,无论是实时的还是事后的,都可以潜在地提高这种学习系统的性能。我们使用游戏《吃豆人》来模拟导航设置,并展示工人能够准确地识别何时执行次优操作,以及应该执行哪些操作。证明人群有能力产生这种输入,并讨论发生的错误类型,是设计使用这种实时反馈来提高系统动态学习性能的系统的关键的第一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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