Beyond audio and video: multimedia networking support for distributed, immersive virtual environments

K. Jeffay, T. Hudson, Mark Parris
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引用次数: 39

Abstract

Like interactive audio/video applications, distributed virtual environments (DVEs) require continuous, low-latency delivery of media. While end-system media adaptations and network-based forwarding services have been developed to support audio/video applications, it remains an open question whether these mechanisms can be either directly applied or adapted to realize the requirements of DVEs. We present the results of a study on the use of audio/video media adaptations and router-based active queue managements (AQM) to support the data-flows generated by the UNC nanoManipulator-a DVE interface to a scanned-probe microscope. We present a delay-jitter management scheme used to support a haptic force-feedback tracking/pointing device used in the nanoManipulator and an AQM scheme based on buffer allocation in routers to reduce packet loss. The results of early experiments are promising and provide evidence that a sophisticated virtual environment interface can operate over the Internet to control a remote microscope in real-time.
超越音频和视频:多媒体网络支持分布式,沉浸式虚拟环境
与交互式音频/视频应用程序一样,分布式虚拟环境(dve)需要连续的、低延迟的媒体交付。虽然终端系统媒体适应和基于网络的转发服务已经开发出来支持音频/视频应用,但这些机制是否可以直接应用或适应实现数字视频设备的要求仍然是一个悬而未决的问题。我们展示了一项关于使用音频/视频媒体适应和基于路由器的主动队列管理(AQM)来支持UNC纳米操纵器(扫描探针显微镜的DVE接口)生成的数据流的研究结果。我们提出了一种延迟抖动管理方案,用于支持纳米机械臂中使用的触觉力反馈跟踪/指向设备,并提出了一种基于路由器缓冲分配的AQM方案,以减少数据包丢失。早期实验的结果是有希望的,并提供了一个复杂的虚拟环境接口可以在互联网上操作,实时控制远程显微镜的证据。
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