{"title":"Crowdsourcing in Computer Science Education","authors":"Nea Pirttinen","doi":"10.1145/3446871.3469781","DOIUrl":null,"url":null,"abstract":"Crowdsourcing is a method of collecting services, ideas, materials or other artefacts from a relatively large and open group of people. Crowdsourcing has been used in computer science education to alleviate the teachers’ workload in creating course content, and as a learning and revision method for students through its use in educational systems. Tools that utilize crowdsourcing can act as a great way for students to further familiarize themselves with the course concepts, all while creating new content for their peers and future course iterations. In my research, I focus on investigating the effects of computing education systems that use crowdsoucing on students’ learning, and the types of quality assurance methods required to use the artefacts students produce with these tools.","PeriodicalId":309835,"journal":{"name":"Proceedings of the 17th ACM Conference on International Computing Education Research","volume":"11 1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 17th ACM Conference on International Computing Education Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3446871.3469781","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Crowdsourcing is a method of collecting services, ideas, materials or other artefacts from a relatively large and open group of people. Crowdsourcing has been used in computer science education to alleviate the teachers’ workload in creating course content, and as a learning and revision method for students through its use in educational systems. Tools that utilize crowdsourcing can act as a great way for students to further familiarize themselves with the course concepts, all while creating new content for their peers and future course iterations. In my research, I focus on investigating the effects of computing education systems that use crowdsoucing on students’ learning, and the types of quality assurance methods required to use the artefacts students produce with these tools.