Prerequisites to Design a Collision Free Trajectory in a 3D Dynamic Environment for an UAV

Sofia Hustiu
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Abstract

Abstract This research presents the main steps needed for designing a piece-wise linear trajectory which grants an unmanned aerial vehicle (UAV) to reach a destination pose in a workspace with dynamic obstacles. The first objective is characterized by the examination of kinematics and dynamics of a quadcopter. For this purpose, a nonlinear mathematical model was developed. The validation of the mathematical model was confirmed by MATLAB and real time experiments. The second step aims to properly map the 3D environment. For this objective, an algorithm for a cuboid rectangular decomposition was developed and implemented, by extending a 2D decomposition technique. The evaluation of the proposed path planning algorithm occurred for different scenarios and the validation of the results was established through numerical simulations. In the end, a comparison for two path planning scenarios is shown: for a 3D static environment and for a 3D dynamic environment, where the movement of a dynamic obstacle is known.
在无人机三维动态环境中设计无碰撞轨迹的先决条件
摘要本文研究了在具有动态障碍物的工作空间中,设计分段线性轨迹以使无人机到达目标姿态所需的主要步骤。第一个目标的特点是四轴飞行器的运动学和动力学的检查。为此,建立了一个非线性数学模型。通过MATLAB和实时实验验证了数学模型的有效性。第二步的目标是正确地映射3D环境。为此,通过扩展二维分解技术,开发并实现了一种长方体矩形分解算法。针对不同场景对所提出的路径规划算法进行了评估,并通过数值模拟对结果进行了验证。最后,对两种路径规划场景进行了比较:3D静态环境和3D动态环境,其中动态障碍物的运动是已知的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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