Dynamic Load Balancing within a High Performance Graphics System

H. Selzer
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引用次数: 1

Abstract

Interactive 3D graphics applications require significant arithmetic processing to meet the ever-inreasing desire for higher image complexity and higher resolution in displayed images. This paper describes a graphics processor architecture with a high degree of parallelism connected to a distributed frame buffer. The architecture can be configured with an arbitrary number of identical, high level programmable processors operating in parallel. Within the architecture an automatic load balancing mechanism is presented which distributes the processing load between geometry and rendering section. After the unique features of the architecture are described the load balancing mechanism is analyzed and the increase of performance is demonstrated.
高性能图形系统中的动态负载平衡
交互式3D图形应用程序需要大量的算法处理,以满足对显示图像的更高复杂性和更高分辨率的不断增长的需求。本文描述了一种与分布式帧缓冲区连接的具有高度并行性的图形处理器体系结构。该体系结构可以配置任意数量的相同的高级可编程处理器并行运行。在该体系结构中,提出了一种自动负载平衡机制,将处理负载分配到几何部分和绘制部分之间。在描述了该体系结构的特点之后,分析了负载均衡机制,并演示了性能的提高。
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