IDENTIFYING CHALLENGES IN VIRTUAL TEAMS: A CASE STUDY OF TEAMWORK IN A GAME-BASED LEARNING ENVIRONMENT

Kirsi Syynimaa, Kirsi Lainema, T. Lainema
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Abstract

Game-based learning (GBL) environments are shown to support open-ended inquiry, collaborative learning, shared knowledge creation and decision-making processes. The study at hand focuses on examining students’ descriptions of problematic situations and collaborative learning in a virtual simulation game. We were interested in what kinds of challenges the students encounter in virtual teamwork in GBL. Data of the study stems from gaming sessions in which teams of 5-7 students worked in a virtual learning environment and steered their simulation companies’ supply chain in real-time. Students’ reflection assignments were analyzed with qualitative content analysis. Our results show that during the sessions students encountered communication challenges, collaboration challenges, organizing challenges and skills and competence issues. As all these are typical for modern dispersed collaborative work, we can state that the game-based course of this study provided the students with opportunities to rehearse and solve these challenges in a virtual working context. Our results emphasize the importance of providing students an opportunity to exercise collaboration and problem-solving skills in authentic, safe and inspiring settings, and that simulation games represent a feasible context for this.
识别虚拟团队中的挑战:基于游戏的学习环境中的团队合作案例研究
基于游戏的学习(GBL)环境支持开放式探究、协作学习、共享知识创造和决策过程。这项研究的重点是研究学生在虚拟模拟游戏中对问题情境和协作学习的描述。我们对学生在GBL的虚拟团队合作中遇到的挑战很感兴趣。研究数据来源于5-7名学生组成的团队在虚拟学习环境中进行游戏,并实时控制模拟公司的供应链。对学生的反思作业进行定性内容分析。我们的研究结果表明,在课程中,学生们遇到了沟通挑战、合作挑战、组织挑战以及技能和能力问题。由于所有这些都是现代分散协作工作的典型特征,我们可以说,本研究的基于游戏的课程为学生提供了在虚拟工作环境中排练和解决这些挑战的机会。我们的研究结果强调了为学生提供一个在真实、安全和鼓舞人心的环境中锻炼合作和解决问题能力的机会的重要性,而模拟游戏代表了这方面的可行环境。
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