{"title":"Efficient GPU-Based Texture Interpolation using Uniform B-Splines","authors":"D. Ruijters, B. H. Romeny, P. Suetens","doi":"10.1080/2151237X.2008.10129269","DOIUrl":null,"url":null,"abstract":"This article presents uniform B-spline interpolation, completely contained on the graphics processing unit (GPU). This implies that the CPU does not need to compute any lookup tables or B-spline basis functions. The cubic interpolation can be decomposed into several linear interpolations [Sigg and Hadwiger 05], which are hard-wired on the GPU and therefore very fast. Here it is demonstrated that the cubic B-spline basis function can be evaluated in a short piece of GPU code without any conditional statements. Source code is available online.","PeriodicalId":318334,"journal":{"name":"Journal of Graphics Tools","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"77","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Graphics Tools","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/2151237X.2008.10129269","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 77
Abstract
This article presents uniform B-spline interpolation, completely contained on the graphics processing unit (GPU). This implies that the CPU does not need to compute any lookup tables or B-spline basis functions. The cubic interpolation can be decomposed into several linear interpolations [Sigg and Hadwiger 05], which are hard-wired on the GPU and therefore very fast. Here it is demonstrated that the cubic B-spline basis function can be evaluated in a short piece of GPU code without any conditional statements. Source code is available online.