Pinch simulation with haptic feedback for stroke rehabilitation: A pilot study

Pin-Hua Chiu, Si-Huei Lee, S. Yeh
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引用次数: 3

Abstract

Stroke is a leading cause of long-term disability, and virtual reality (VR)-based stroke rehabilitation has been shown to be effective for increasing the motivation and functional performance of stroke patients. Although many patients regain most reach and grasp capabilities in their upper extremity function, recovery of the pinch skill remains incomplete for the majority of patients. In this study, an innovative VR-based pinch skill training and strengthening system using haptics simulation was developed for the long-term recovery of upper extremity motor function post stroke. Two subject tests were conducted. The first was a healthy subject test conducted with 30 participants to verify the system design and functionality, specifically emphasizing difficulty levels and behavior phases. The second was a pilot test conducted on two stroke patients to examine the feasibility and therapeutic effects of the proposed system. Upon completion of the pilot test, the results of clinical assessment showed that both participants were improved. Using synchronized kinematic and kinetic data, the participants' behavior time-history was reconstructed for behavior interpretation and motor activity analysis. Finally, user acceptance of the technology was high, indicating that the participants intended to continue using the proposed system for rehabilitation.
带触觉反馈的捏压模拟用于中风康复:一项试点研究
脑卒中是导致长期残疾的主要原因,基于虚拟现实(VR)的脑卒中康复已被证明对提高脑卒中患者的动力和功能表现有效。虽然许多患者在上肢功能中恢复了大部分的伸展和抓握能力,但大多数患者的捏握技能仍然不完全恢复。在这项研究中,开发了一种创新的基于vr的捏捏技能训练和强化系统,用于中风后上肢运动功能的长期恢复。进行了两次受试者试验。第一个是由30名参与者进行的健康受试者测试,以验证系统设计和功能,特别强调难度级别和行为阶段。第二项是对两名中风患者进行的试点测试,以检查所提出系统的可行性和治疗效果。在完成先导测试后,临床评估结果显示两名参与者均有所改善。利用同步的运动学和动力学数据,重构被试的行为时程,用于行为解释和运动活动分析。最后,用户对这项技术的接受程度很高,表明参与者打算继续使用拟议的康复系统。
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