3D gaze estimation in the scene volume with a head-mounted eye tracker

Carlos E. L. Elmadjian, Pushkar Shukla, A. Tula, C. Morimoto
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引用次数: 32

Abstract

Most applications involving gaze-based interaction are supported by estimation techniques that find a mapping between gaze data and corresponding targets on a 2D surface. However, in Virtual and Augmented Reality (AR) environments, interaction occurs mostly in a volumetric space, which poses a challenge to such techniques. Accurate point-of-regard (PoR) estimation, in particular, is of great importance to AR applications, since most known setups are prone to parallax error and target ambiguity. In this work, we expose the limitations of widely used techniques for PoR estimation in 3D and propose a new calibration procedure using an uncalibrated head-mounted binocular eye tracker coupled with an RGB-D camera to track 3D gaze within the scene volume. We conducted a study to evaluate our setup with real-world data using a geometric and an appearance-based method. Our results show that accurate estimation in this setting still is a challenge, though some gaze-based interaction techniques in 3D should be possible.
头戴式眼动仪在场景体中的3D凝视估计
大多数涉及基于凝视的交互的应用都是由在二维表面上找到凝视数据和相应目标之间映射的估计技术支持的。然而,在虚拟现实和增强现实(AR)环境中,交互主要发生在一个体积空间中,这对这种技术提出了挑战。特别是准确的关注点(PoR)估计对于AR应用非常重要,因为大多数已知的设置容易出现视差误差和目标模糊。在这项工作中,我们揭示了广泛使用的3D PoR估计技术的局限性,并提出了一种新的校准程序,使用未校准的头戴式双目眼动仪与RGB-D相机相结合来跟踪场景体积内的3D凝视。我们进行了一项研究,使用几何和基于外观的方法来评估我们的设置与现实世界的数据。我们的结果表明,在这种情况下,准确的估计仍然是一个挑战,尽管在3D中一些基于凝视的交互技术应该是可能的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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