Philosophical and anthropological aspects of the XXI century television series «Tales from the Loop» (2019) as an experience of philosophical reflection
{"title":"Philosophical and anthropological aspects of the XXI century television series «Tales from the Loop» (2019) as an experience of philosophical reflection","authors":"O. Konfederat, N. Dyadyk","doi":"10.22394/1996-0522-2021-3-55-66","DOIUrl":null,"url":null,"abstract":"Introduction. Analyzing the popularity of television series in the XXI century makes it possible to conclude that this format of video production has changed significantly in comparison with the second half of the XX century: the fascinating (seductive, enchanting) function in it dominates over the narrative-entertaining one. At the same time, not only the individual performer becomes the instrument of fascination, but the entire specially created visual environment of the series. This situation makes it possible for a researcher, on the one hand, to identify the most significant emotional and psychological needs of modern society and thereby clarify some of the philosophical and anthropological aspects of today’s culture. On the other hand, it makes it possible to classify serial production on the basis of hedonistic values, that is, to identify the basic models by which the fascinating environments of popular serials are created. One of such models, the existential one, becomes the subject of special attention in the article. The purpose of the study is to present the existential model as one of five generative models of the screen spectacle on the basis of analyzing visual cues from the 2020 television series (Tales from the Loop. Amazon Studio, Fox 21 Television Studios, USA, 2020); to consider «Tales from the Loop» as a screen model that gives a viewer the experience of philosophical and anthropological reflection. Methods: In the course of the study, the authors use general scientific methods of analysis and synthesis; the method of phenomenological reduction, which makes it possible to record the sensually perceived qualities of object-spatial screen images; a hermeneutic method that makes it possible, on the basis of visible sign structures, to reveal the deep intentions of a visual image. The scientific novelty lies in the fact that we consider the television series as an anthropological phenomenon, not only reflecting the interests, aspirations and values of the society, but also modeling the society through a deep suggestive (fascinating) influence. A typology of such environments is created, corresponding to basic hedonistic needs and reflecting the degree of demand for certain states of pleasure in modern society. The method of creating a visual environment that draws a viewer into a state of philosophical reflection, which in this case is interpreted as a way to achieve «the fulfillment of being» (Aristippus), is specially clarified. Results. In the course of the analysis, the authors applied to television production a hedonistic-ontological typology of a visual image, which includes five generative models; a targeted analysis of the popularity of the most influential television series of the 2000s – 2020s was carried out, taking into account the level and causes of spectator fascination; as exemplified by the television series «Stories from the Loop» and in the course of the analysis of its visual components, it becomes clear how the modern series succeeds in involving a viewer in a state of philosophical reflection. Conclusions. The philosophical and anthropological analysis of the modern television series shows that the entertainment and narrative functions that are relevant for the twentieth century have been replaced by the function of fascination, a deep influence on a viewer at a suggestive level. In this case, the purpose of fascination is to involve a viewer not only in hedonistic states of pleasure, but also in states of faith or philosophical reflection.","PeriodicalId":403043,"journal":{"name":"Socium i vlast","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Socium i vlast","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22394/1996-0522-2021-3-55-66","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Introduction. Analyzing the popularity of television series in the XXI century makes it possible to conclude that this format of video production has changed significantly in comparison with the second half of the XX century: the fascinating (seductive, enchanting) function in it dominates over the narrative-entertaining one. At the same time, not only the individual performer becomes the instrument of fascination, but the entire specially created visual environment of the series. This situation makes it possible for a researcher, on the one hand, to identify the most significant emotional and psychological needs of modern society and thereby clarify some of the philosophical and anthropological aspects of today’s culture. On the other hand, it makes it possible to classify serial production on the basis of hedonistic values, that is, to identify the basic models by which the fascinating environments of popular serials are created. One of such models, the existential one, becomes the subject of special attention in the article. The purpose of the study is to present the existential model as one of five generative models of the screen spectacle on the basis of analyzing visual cues from the 2020 television series (Tales from the Loop. Amazon Studio, Fox 21 Television Studios, USA, 2020); to consider «Tales from the Loop» as a screen model that gives a viewer the experience of philosophical and anthropological reflection. Methods: In the course of the study, the authors use general scientific methods of analysis and synthesis; the method of phenomenological reduction, which makes it possible to record the sensually perceived qualities of object-spatial screen images; a hermeneutic method that makes it possible, on the basis of visible sign structures, to reveal the deep intentions of a visual image. The scientific novelty lies in the fact that we consider the television series as an anthropological phenomenon, not only reflecting the interests, aspirations and values of the society, but also modeling the society through a deep suggestive (fascinating) influence. A typology of such environments is created, corresponding to basic hedonistic needs and reflecting the degree of demand for certain states of pleasure in modern society. The method of creating a visual environment that draws a viewer into a state of philosophical reflection, which in this case is interpreted as a way to achieve «the fulfillment of being» (Aristippus), is specially clarified. Results. In the course of the analysis, the authors applied to television production a hedonistic-ontological typology of a visual image, which includes five generative models; a targeted analysis of the popularity of the most influential television series of the 2000s – 2020s was carried out, taking into account the level and causes of spectator fascination; as exemplified by the television series «Stories from the Loop» and in the course of the analysis of its visual components, it becomes clear how the modern series succeeds in involving a viewer in a state of philosophical reflection. Conclusions. The philosophical and anthropological analysis of the modern television series shows that the entertainment and narrative functions that are relevant for the twentieth century have been replaced by the function of fascination, a deep influence on a viewer at a suggestive level. In this case, the purpose of fascination is to involve a viewer not only in hedonistic states of pleasure, but also in states of faith or philosophical reflection.
介绍。分析21世纪电视连续剧的受欢迎程度,可以得出这样的结论:与20世纪下半叶相比,这种视频制作形式发生了重大变化:它的迷人(诱惑,迷人)功能占主导地位,而不是叙事娱乐功能。与此同时,不仅表演者个人成为迷人的工具,整个系列的特殊创造的视觉环境也成为迷人的工具。一方面,这种情况使研究者有可能确定现代社会最重要的情感和心理需求,从而澄清当今文化的一些哲学和人类学方面。另一方面,它使得根据享乐主义价值观对系列作品进行分类成为可能,也就是说,识别出流行系列作品的迷人环境所赖以创造的基本模式。其中一种模式,即存在主义模式,成为本文特别关注的主题。本研究的目的是在分析2020年电视剧《循环故事》(Tales from The Loop)的视觉线索的基础上,将存在主义模型作为屏幕奇观的五种生成模型之一提出。亚马逊工作室,福克斯21电视工作室,美国,2020年);将《循环故事》视为一个屏幕模型,为观众提供哲学和人类学反思的体验。方法:在研究过程中,采用科学的综合分析方法;现象学还原的方法,这使得记录物体空间屏幕图像的感官感知品质成为可能;这是一种解释学方法,可以在可见符号结构的基础上揭示视觉图像的深层意图。科学的新颖性在于我们将电视剧视为一种人类学现象,不仅反映了社会的兴趣、愿望和价值观,而且通过一种深刻的暗示(迷人)影响来塑造社会。这种环境的类型学被创造出来,与基本的享乐主义需求相对应,反映了现代社会对某些快乐状态的需求程度。创造一个视觉环境的方法,吸引观众进入哲学反思的状态,在这种情况下被解释为一种实现“存在的实现”的方式(阿里斯提普斯),特别澄清。结果。在分析过程中,作者将视觉形象的享乐主义本体论类型学应用于电视制作,包括五种生成模式;考虑到观众着迷的水平和原因,对2000年代至2020年代最具影响力的电视剧的受欢迎程度进行了有针对性的分析;正如电视剧《循环故事》所例证的那样,在分析其视觉成分的过程中,我们可以清楚地看到,现代电视剧是如何成功地让观众陷入哲学反思的状态的。结论。对现代电视连续剧的哲学和人类学分析表明,与20世纪相关的娱乐和叙事功能已经被魅力功能所取代,魅力功能在暗示层面上对观众产生深刻影响。在这种情况下,魅力的目的不仅是让观众沉浸在享乐主义的快乐状态中,还包括信仰或哲学反思的状态。