Virtual Globe on the Android - Remote vs. Local Rendering

M. Sterk, Mariano Agustin Cecowski Palacio
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引用次数: 9

Abstract

Two approaches are presented and compared for developing a lightweight three-dimensional terrain visualization, i.e. virtual globe application, for mobile devices. Android was chosen as the target platform. The first approach relies completely on remote rendering by a rendering server running NASA WorldWind Java SDK, and streaming the resulting frames to the mobile client. The second approach uses a scaled-down version of the geographical data to locally render a small area, and displays the rest of the visible landscape with an impostor box. Visual quality and network requirements of both versions are studied and compared to the full version of the WorldWind Java SDK.
Android上的虚拟地球-远程与本地渲染
提出并比较了两种用于开发轻量级三维地形可视化的方法,即用于移动设备的虚拟地球应用程序。我们选择Android作为目标平台。第一种方法完全依赖于运行NASA WorldWind Java SDK的渲染服务器的远程渲染,并将生成的帧流式传输到移动客户端。第二种方法使用缩小版的地理数据在局部渲染一小块区域,并用冒名顶替方框显示可见景观的其余部分。研究了两个版本的视觉质量和网络需求,并与完整版本的WorldWind Java SDK进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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