RTS terrain analysis: An axial-based approach for improving chokepoint detection method

Wittaya Bidakaew, Pavadee Sompagdee, S. Ratanotayanon, Pongsagon Vichitvejpaisal
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引用次数: 2

Abstract

In real-time strategy (RTS) games, to efficiently move autonomous agents, it is essential to understanding important characteristics of the terrain environment such as chokepoints that limit direction and speed of agents. We propose an axial-based algorithm that automatically detects chokepoints in more detail, especially for narrow areas. Results obtained are the colored-regions separated by chokepoints including the position and direction of significant information for region decomposition. Our terrain data is a map of tile-based RTS games represented as a passability map. The difficulty on finding the enclosed space and area chokepoints is overcome by applying the medial axis computation to capture the intrinsic geometric structure of the regions.
RTS地形分析:改进阻塞点检测方法的轴向方法
在实时战略(RTS)游戏中,为了有效地移动自主代理,必须了解地形环境的重要特征,例如限制代理方向和速度的阻塞点。我们提出了一种基于轴的算法,可以更详细地自动检测阻塞点,特别是对于狭窄的区域。得到的结果是由阻塞点分隔的彩色区域,包括用于区域分解的重要信息的位置和方向。我们的地形数据是基于贴图的RTS游戏的地图,表示为可通过性地图。利用内轴线计算来捕捉区域的内在几何结构,克服了寻找封闭空间和区域阻塞点的困难。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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