What User Interface to Use for Virtual Reality? 2D, 3D or Speech–A User Study

Y. Weib, Daniel Hepperle, Andreas Siess, Matthias Wölfel
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引用次数: 8

Abstract

In virtual reality different demands on the user interface have to be addressed than on classic screen applications. That's why established strategies from other digital media cannot be transferred unreflected and at least adaptation is required. So one of the leading questions is: which form of interface is preferable for virtual reality? Are 2D interfaces—that are mostly used in combination with mouse or touch interactions— the means of choice, although they do not use the medium's full capabilities? What about 3D interfaces that can be naturally integrated into the virtual space? And last but not least: are speech interfaces, the fastest and most natural form of human interaction/communication, which have recently established themselves in other areas (e.g. digital assistants), ready to conquer the world of virtual reality? To answer these question this work compares these three approaches based on a quantitative user study and highlights advantages and disadvantages of the respective interfaces for virtual reality applications.
虚拟现实使用什么样的用户界面?2D, 3D或语音用户研究
在虚拟现实中,与传统的屏幕应用程序相比,必须解决用户界面的不同需求。这就是为什么来自其他数字媒体的既定战略不能不加反映地转移,至少需要适应。因此,一个主要问题是:哪种形式的界面更适合虚拟现实?2D界面——主要与鼠标或触摸交互结合使用——是选择的手段,尽管它们没有充分利用媒体的功能吗?那么可以自然地融入虚拟空间的3D界面呢?最后但并非最不重要的是:语音界面,这种人类互动/交流的最快和最自然的形式,最近在其他领域(例如数字助理)确立了自己的地位,准备好征服虚拟现实世界了吗?为了回答这些问题,本研究在定量用户研究的基础上比较了这三种方法,并强调了虚拟现实应用中各自接口的优点和缺点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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