Consistent solid and boundary representations from arbitrary polygonal data

T. Murali, T. Funkhouser
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引用次数: 129

Abstract

Consistent repreaentations of the boundary and interior of thredimensional solid objects are required by applications ramging from interactive visualization to finite element analysis. However, most commonly available models of solid objects contain errors and inconsistencies. We describe an algorithm that automatically constructs consistent representations of the solid objects modeled by an arbitrary set of polygons. The key feature of our algorithm is that it first partitions space into a set of polyhedral regions and then determines which regions are solid based on region adjacency relationships. Fromthe solid polyhedral regions, we are able to output umsistent boundary and solid representations in a variety of iile formats. Unlike previous approaches, our solid-based approach is effective even when the input polygons intersect, overlap, are wrongly-oriented, have T-junctions, or are unconnected.
一致的实体和边界表示从任意多边形数据
从交互式可视化到有限元分析等应用都需要三维实体的边界和内部的一致表示。然而,最常用的实体模型包含错误和不一致。我们描述了一种算法,该算法自动构建由任意一组多边形建模的实体对象的一致表示。该算法的关键特点是首先将空间划分为一组多面体区域,然后根据区域邻接关系确定哪些区域是实体。从实体多面体区域,我们能够以各种格式输出不一致的边界和实体表示。与以前的方法不同,我们的基于实体的方法即使在输入多边形相交、重叠、方向错误、有t形连接或未连接时也是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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