A Novel Incentive Mechanism Based on Repeated Game in Fog Computing

Jun Li, Wei Zhang, Xuehong Chen, Shuaifeng Yang, Xueying Zhang, Hao Zhou, Yunpeng Li
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引用次数: 1

Abstract

Fog computing is a new computing paradigm that utilizes numerous mutually cooperating terminal devices or network edge devices to provide computing, storage, and communication services. Fog computing extends cloud computing services to the edge of the network, making up for the deficiencies of cloud computing in terms of location awareness, mobility support and latency. However, fog nodes are not active enough to perform tasks, and fog nodes recruited by cloud service providers cannot provide stable and continuous resources, which limits the development of fog computing. In the process of cloud service providers using the resources in the fog nodes to provide services to users, the cloud service providers and fog nodes are selfish and committed to maximizing their own payoffs. This situation makes it easy for the fog node to work negatively during the execution of the task. Limited by the low quality of resource provided by fog nodes, the payoff of cloud service providers has been severely affected. In response to this problem, an appropriate incentive mechanism needs to be established in the fog computing environment to solve the core problems faced by both cloud service providers and fog nodes in maximizing their respective utility, in order to achieve the incentive effect. Therefore, this paper proposes an incentive model based on repeated game, and designs a trigger strategy with credible threats, and obtains the conditions for incentive consistency. Under this condition, the fog node will be forced by the deterrence of the trigger strategy to voluntarily choose the strategy of actively executing the task, so as to avoid the loss of subsequent rewards when it is found to perform the task passively. Then, using evolutionary game theory to analyze the stability of the trigger strategy, it proves the dynamic validity of the incentive consistency condition.
一种基于重复博弈的雾计算激励机制
雾计算是利用众多相互协作的终端设备或网络边缘设备提供计算、存储和通信服务的一种新的计算范式。雾计算将云计算服务扩展到网络边缘,弥补了云计算在位置感知、移动支持和延迟方面的不足。但是,雾节点执行任务的活动性不够,云服务商招募的雾节点无法提供稳定、持续的资源,限制了雾计算的发展。在云服务提供商利用雾节点中的资源向用户提供服务的过程中,云服务提供商和雾节点都是自私的,致力于将自己的收益最大化。这种情况使得雾节点很容易在任务执行期间负向工作。由于雾节点提供的资源质量不高,严重影响了云服务提供商的收益。针对这一问题,需要在雾计算环境中建立适当的激励机制,解决云服务提供商和雾节点在各自效用最大化方面面临的核心问题,以达到激励效果。为此,本文提出了基于重复博弈的激励模型,设计了具有可信威胁的触发策略,并得到了激励一致性的条件。在这种情况下,雾节点在触发策略的威慑作用下会被迫自愿选择主动执行任务的策略,以避免在发现自己被动执行任务时失去后续奖励。然后,运用进化博弈论分析了触发策略的稳定性,证明了激励一致性条件的动态有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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