Learning and reproduction of valence-related communicative gesture

Ju-Hwan Seo, Jeong-Yean Yang, D. Kwon
{"title":"Learning and reproduction of valence-related communicative gesture","authors":"Ju-Hwan Seo, Jeong-Yean Yang, D. Kwon","doi":"10.1109/HUMANOIDS.2015.7363541","DOIUrl":null,"url":null,"abstract":"This paper proposes a robotic system capable of learning and reproducing robot gestures based on the Learning by Demonstration (LbD) approach. We focused on those gestures that are used for communicative purposes in human-human interaction. These gestures appear in various motions and this variation causes a delicate difference in the meaning and feeling that is delivered. While some (psychology and ethology) studies have shown that these variations are related to factors such as emotion, intimacy, and intensity, the best way to achieve robotic learning of these variations to allow for the reproduction of these motions remains unclear. With this motivation, we used the term `valence' from psychology as a causal factor and tried to build a system capable of representing and learning relations between `valence' factor and motion variation. Though there are many variations, we especially focus on the number of repetitions in this work. The system can segment a given motion into a set of unit motions by using states constructed by Gaussian Mixture Model(GMM) and Bayesian Network(BN) model is used to represent transition probabilities between states. In the model, transition probabilities are affected by `valence' value and appropriate motion corresponding to given `valence' value can be reproduced. Proposed system is applied to waving-hand motion of humanoid robot DARwIn-OP and we evaluate the validity of the system.","PeriodicalId":417686,"journal":{"name":"2015 IEEE-RAS 15th International Conference on Humanoid Robots (Humanoids)","volume":"60 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE-RAS 15th International Conference on Humanoid Robots (Humanoids)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HUMANOIDS.2015.7363541","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

This paper proposes a robotic system capable of learning and reproducing robot gestures based on the Learning by Demonstration (LbD) approach. We focused on those gestures that are used for communicative purposes in human-human interaction. These gestures appear in various motions and this variation causes a delicate difference in the meaning and feeling that is delivered. While some (psychology and ethology) studies have shown that these variations are related to factors such as emotion, intimacy, and intensity, the best way to achieve robotic learning of these variations to allow for the reproduction of these motions remains unclear. With this motivation, we used the term `valence' from psychology as a causal factor and tried to build a system capable of representing and learning relations between `valence' factor and motion variation. Though there are many variations, we especially focus on the number of repetitions in this work. The system can segment a given motion into a set of unit motions by using states constructed by Gaussian Mixture Model(GMM) and Bayesian Network(BN) model is used to represent transition probabilities between states. In the model, transition probabilities are affected by `valence' value and appropriate motion corresponding to given `valence' value can be reproduced. Proposed system is applied to waving-hand motion of humanoid robot DARwIn-OP and we evaluate the validity of the system.
与价相关的交际手势的学习与再现
本文提出了一种基于示范学习(LbD)方法的机器人手势学习和再现系统。我们关注的是那些在人际互动中用于交流目的的手势。这些手势出现在不同的动作中,这种变化导致了所传递的意义和感觉的微妙差异。虽然一些(心理学和行为学)研究表明,这些变化与情感、亲密度和强度等因素有关,但实现机器人学习这些变化以复制这些动作的最佳方法仍不清楚。基于这一动机,我们使用心理学术语“效价”作为因果因素,并试图构建一个能够表示和学习“效价”因素与运动变化之间关系的系统。虽然有很多变化,但我们特别关注这项工作中重复的次数。该系统利用高斯混合模型(GMM)构造的状态将给定的运动分割成一组单位运动,并利用贝叶斯网络(BN)模型表示状态之间的转移概率。在模型中,跃迁概率受“价”值的影响,可以再现给定“价”值对应的适当运动。将该系统应用于仿人机器人DARwIn-OP的摆手运动,并对系统的有效性进行了评价。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信