A Game about our Neighbourhood: A Case Study of Participatory Game Design with Pre-school Children

Iro Voulgari, Stephanie Vouvousira, Aimilia Fakou
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引用次数: 1

Abstract

Game design can have a positive impact on children's game literacy skills, on domain specific knowledge, and on cognitive skills such as problem solving. This paper reports a participatory game design activity involving early childhood education students. Seven preschoolers, aged 4-5, were asked to design a digital game in the framework of a year-long school programme of activities on architecture. An exploratory approach using a qualitative research methodology was adopted and data from participatory observation and video recordings were analysed. Our findings indicate the potential of preschool children for the design of digital games, as well as their perceptions on digital games. Implications on the design of participatory game design activities in preschool education are further discussed. Further research in the field of participatory game design in preschool education can provide valuable insights regarding children's needs and requirements in relation to digital games, as well as their perceptions and approaches to game design.
关于邻里的游戏:关于学龄前儿童的参与式游戏设计的案例研究
游戏设计可以对儿童的游戏素养技能、特定领域知识和解决问题等认知技能产生积极影响。本文报道了一项涉及幼儿教育学生的参与式游戏设计活动。7名4-5岁的学龄前儿童被要求在为期一年的学校建筑活动项目框架内设计一个数字游戏。采用了一种使用定性研究方法的探索性方法,并分析了参与性观察和视频记录的数据。我们的发现表明学龄前儿童在设计数字游戏方面的潜力,以及他们对数字游戏的看法。进一步探讨参与式游戏设计活动对学前教育设计的启示。对学前教育参与式游戏设计领域的进一步研究可以提供有关儿童对数字游戏的需求和要求,以及他们对游戏设计的看法和方法的宝贵见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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