Videogames in therapy: a therapist's perspective

J. Annema, M. Verstraete, V. Abeele, Stef Desmet, D. Geerts
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引用次数: 58

Abstract

This paper describes a user and task analysis that was conducted in order to examine the role of therapists in the use of video games in therapy. The results show that video games were used often, but improvements could be made to make them more effective for the therapist. From these results recommendations for video game design were derived. Recommendations include that a therapeutic video game should be easy to startup and configure, should allow the therapist to support a patient during play, and should support the therapist in tracking a patient's performance.
治疗中的电子游戏:一个治疗师的观点
这篇论文描述了一个用户和任务分析,是为了检查治疗师在治疗中使用电子游戏的角色而进行的。结果显示,视频游戏经常被使用,但可以做出改进,使其对治疗师更有效。从这些结果中我们可以得出电子游戏设计的建议。建议包括治疗性电子游戏应该易于启动和配置,应该允许治疗师在游戏过程中支持患者,并且应该支持治疗师跟踪患者的表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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