Evolving Finite-State Machines Controllers for the Simulated Car Racing Championship

B. H. F. Macedo, Gabriel F. P. Araujo, G. S. Silva, Matheus C. Crestani, Yuri B. Galli, G. N. Ramos
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引用次数: 5

Abstract

Autonomous vehicles have many practical applications, but the development of software controllers for such use has several difficulties. This work presents a finite state-machine model with evolved parameters as a suitable solution for a self-driving car, an approach that enables a clear division of behaviors in states, providing an easy way to test different configurations and simplifying the search for better controllers by allowing changes only in selected states. A 5-state and a 3-state drivers were evolved through genetic algorithm, and a learning module developed to improve their behaviors. These were compared to each other and to AUTOPIA, the current state of the art controller for the Simulated Car Racing Championship, using The Open Racing Car Simulator. Results showed that the proposed model has potential for racing, besting one of AUTOPIA's qualifying marks, and provide insights on developing and configuring the model.
模拟赛车锦标赛的演化有限状态机控制器
自动驾驶汽车有许多实际应用,但开发用于此类用途的软件控制器存在一些困难。这项工作提出了一个具有演化参数的有限状态机模型,作为自动驾驶汽车的合适解决方案,这种方法可以明确划分状态下的行为,提供一种简单的方法来测试不同的配置,并通过只允许在选定的状态下改变来简化对更好的控制器的搜索。通过遗传算法对五态和三态驾驶员进行了进化,并开发了一个学习模块来改进他们的行为。这些被相互比较,并与AUTOPIA进行比较,AUTOPIA是模拟赛车锦标赛的最新技术控制器,使用开放赛车模拟器。结果表明,所提出的模型具有赛车的潜力,超过了AUTOPIA的一个排位赛分数,并为模型的开发和配置提供了见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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