Makespan Computation for GPU Threads Running on a Single Streaming Multiprocessor

Kostiantyn Berezovskyi, K. Bletsas, Björn Andersson
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引用次数: 25

Abstract

Graphics processors were originally developed for rendering graphics but have recently evolved towards being an architecture for general-purpose computations. They are also expected to become important parts of embedded systems hardware -- not just for graphics. However, this necessitates the development of appropriate timing analysis techniques which would be required because techniques developed for CPU scheduling are not applicable. The reason is that we are not interested in how long it takes for any given GPU thread to complete, but rather how long it takes for all of them to complete. We therefore develop a simple method for finding an upper bound on the make span of a group of GPU threads executing the same program and competing for the resources of a single streaming multiprocessor (whose architecture is based on NVIDIA Fermi, with some simplifying assumptions). We then build upon this method to formulate the derivation of the exact worst-case make span (and corresponding schedule) as an optimization problem. Addressing the issue of tractability, we also present a technique for efficiently computing a safe estimate of the worst-case make span with minimal pessimism, for use when finding an exact value would take too long.
运行在单个流多处理器上的GPU线程的最大跨度计算
图形处理器最初是为渲染图形而开发的,但最近已经发展成为通用计算的体系结构。它们也有望成为嵌入式系统硬件的重要组成部分——而不仅仅是图形。然而,这需要开发适当的时序分析技术,因为为CPU调度开发的技术并不适用。原因是我们对任何给定GPU线程完成所需的时间不感兴趣,而是对所有GPU线程完成所需的时间感兴趣。因此,我们开发了一种简单的方法,用于寻找执行相同程序的一组GPU线程的make span的上限,并争夺单个流多处理器的资源(其架构基于NVIDIA Fermi,具有一些简化的假设)。然后,我们在此方法的基础上,将精确的最坏情况制造跨度(和相应的调度)的推导表述为一个优化问题。为了解决可跟踪性的问题,我们还提出了一种技术,用于有效地计算最坏情况下的安全估计,并具有最小的悲观主义,用于寻找精确值将花费太长时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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