Ambient Videogames for Health Monitoring in Older Adults

Iván Zavala-Ibarra, J. Favela
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引用次数: 13

Abstract

Ambient videogames can be used for frequent continuous monitoring of older adults in order to detect early signs of frailty. In this paper we propose a general architecture for health monitoring through ambient videogames and illustrate its instantiation with the development of two ambient casual games that have been designed to measure arm muscle strength utilizing a custom-designed interaction device that provides a natural user interface for the games. The games are designed to be used frequently and for short periods of time. We conducted a formative evaluation of the games with 5 older adults to assess ease of use and their interest in playing them. We compare the results of traditional measures of muscle strength using a clinical dynamometer with those obtained using the videogame.
用于老年人健康监测的环境电子游戏
周围的电子游戏可以用来对老年人进行频繁的连续监测,以便发现身体虚弱的早期迹象。在本文中,我们提出了一种通过环境视频游戏进行健康监测的通用架构,并通过开发两个环境休闲游戏来说明其实例化,这两个游戏旨在利用定制设计的交互设备来测量手臂肌肉力量,该设备为游戏提供了自然的用户界面。这些游戏的设计是为了让玩家在短时间内频繁使用。我们对5名老年人进行了游戏的形成性评估,以评估游戏的易用性和他们玩游戏的兴趣。我们比较了使用临床测力仪的传统肌肉力量测量结果与使用视频游戏获得的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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