FlexTorque, FlexTensor, and HapticEye: exoskeleton haptic interfaces for augmented interaction

D. Tsetserukou
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引用次数: 7

Abstract

In order to realize haptic interaction (e.g., holding, pushing, and contacting the object) in virtual environment and mediated haptic communication with human beings (e.g., handshaking), the force feedback is required. Recently there has been a substantial need and interest in haptic displays, which can provide realistic and high fidelity physical interaction in virtual environment. The aim of our research is to implement wearable haptic displays for presentation of realistic feedback (kinesthetic stimulus) to the human arm. We developed wearable devices FlexTorque and FlexTensor that induce forces to the human arm and do not require holding any additional haptic interfaces in the human hand. It is a new technology for Virtual Reality that allows user to explore surroundings freely. The concept of Karate (empty hand) Haptics proposed by us is opposite to conventional interfaces (e.g., Wii Remote, SensAble's PHANTOM, SPIDAR [1]) that require holding haptic interface in the hand, restricting thus the motion of the fingers in midair. The HapticEye interface allows the blind person to explore the unknown environment in a natural and effective manner. The wearer can literally see the environment by hand.
FlexTorque, FlexTensor和HapticEye:用于增强交互的外骨骼触觉接口
为了实现虚拟环境中的触觉交互(如握、推、接触物体)和与人的触觉沟通(如握手),需要力反馈。近年来,人们对能够在虚拟环境中提供逼真、高保真的物理交互的触觉显示器有着极大的需求和兴趣。我们的研究目的是实现可穿戴的触觉显示器,以呈现真实的反馈(动觉刺激)到人类的手臂。我们开发了可穿戴设备FlexTorque和FlexTensor,它们可以对人的手臂施加力,并且不需要在人手中持有任何额外的触觉接口。它是虚拟现实的一项新技术,允许用户自由地探索周围环境。我们提出的空手道(空手)触觉的概念与传统的界面(如Wii Remote, SensAble's PHANTOM, SPIDAR[1])相反,这些界面需要将触觉界面握在手中,从而限制了手指在半空中的运动。HapticEye的界面可以让盲人以自然有效的方式探索未知的环境。佩戴者可以用手看到周围的环境。
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