WebSight: Using AR and WebGL shaders to assist the visually impaired

Dan Ruta, Louis Jordan, T. Fox, R. Boakes
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引用次数: 1

Abstract

With growing browser performance and technological advances such as WebVR, WebAssembly and WebGL, opportunities of novel assistive applications of technology are at an all time high. With about 4% of the world's population being visually impaired, easy real world navigation and path-finding are unsolved problems. Tasks like simple navigation across a room, or walking down a street pose real dangers, and current technology based solutions are too inaccessible, or difficult to use, hindering their effectiveness. Keeping portability and compatibility in mind, a browser based system was implemented, which makes use of high performance WebGL shaders to augment a video feed of a user's surroundings. A range of highly configurable shaders, such as edge detection and colour inversion allow a user to adjust the effect to their specific needs and preferences. The effect is rendered into a VR format, to allow users to make use of it with a minimal learning curve, and the web based platform keeps the system accessible to anyone with a smartphone, without incompatibility issues.
WebSight:使用AR和WebGL着色器来帮助视障人士
随着浏览器性能的提高和WebVR、WebAssembly和WebGL等技术的进步,新型辅助技术应用的机会空前高涨。世界上约有4%的人口有视力障碍,在现实世界中,简单的导航和寻路是尚未解决的问题。像在房间里导航或在街上行走这样的简单任务会带来真正的危险,而目前基于技术的解决方案太难以接近或难以使用,阻碍了它们的有效性。考虑到可移植性和兼容性,我们实现了一个基于浏览器的系统,它利用高性能的WebGL着色器来增强用户周围环境的视频提要。一系列高度可配置的着色器,例如边缘检测和颜色反转,允许用户根据他们的特定需求和偏好调整效果。效果呈现为VR格式,允许用户以最小的学习曲线使用它,基于网络的平台使系统对任何拥有智能手机的人都可以访问,没有不兼容的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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