The process of serendipity in knowledge work

Lori McCay-Peet, Elaine Toms
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引用次数: 70

Abstract

While serendipity is generally considered a spark for innovation and new knowledge, the triggers for serendipity appear infinite and consequently information systems' support for serendipity has been difficult to realize. Research to date has tended to focus only on supplying users with unexpected triggers for serendipity (e.g., embedded links in results). We adapt a model of the serendipitous process that examines serendipity more holistically. Using previously collected data, we focus on understanding the precipitating conditions that must be present to facilitate serendipity. Results suggest that serendipity occurs during social networking and active learning, and more specifically in the act of exploratory search. Results also suggest that serendipity is not always instant -- the usefulness of triggers may not be immediately apparent and a period of incubation is sometimes necessary before recognition of the serendipitous nature of a latent trigger is attained. Implications for the design of information systems are explored and support for the incubation period is discussed.
知识工作中意外发现的过程
虽然意外发现通常被认为是创新和新知识的火花,但意外发现的触发因素似乎是无限的,因此信息系统对意外发现的支持很难实现。迄今为止的研究往往只关注于为用户提供意外的触发点(例如,在结果中嵌入链接)。我们采用偶然性过程的模型,更全面地考察偶然性。利用之前收集的数据,我们专注于了解必须存在的促发条件,以促进意外发现。研究结果表明,意外发现发生在社交网络和主动学习中,更具体地说,发生在探索性搜索行为中。结果还表明,偶然性并不总是瞬间发生的——触发因素的有用性可能不会立即显现出来,有时需要一段时间的潜伏期,才能认识到潜在触发因素的偶然性。探讨了对信息系统设计的影响,并讨论了对潜伏期的支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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