Fuzzy control of a carom player

O.-L. Cristobal, A.-P. Ruben, V.-G. Jose
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Abstract

This paper presents the development of a fuzzy carom player who considers the necessary reaction and the path distance necessary to hit a billiard ball and the effect necessary to obtain a carom. The controller is incorporated to a mechanism, also developed in this project, which is the one in charge to fire. The blow can be to different heights and with different force intensities. The capacity to decide that shot to do becomes according to the situation of the balls on the table of billiards given by a user mean an interface The development process from each one of the stages that implementing it is explained, putting special attention in its assembly and programming, including tests and results. Options to future works are also considered.
模糊控制的carom播放器
本文介绍了一种模糊滚球运动员的发展,它考虑了击球所需的反应和路径距离以及获得滚球所需的效果。控制器被整合到一个机制中,这个机制也是在这个项目中开发的,它是负责射击的机制。打击可以是不同的高度和不同的力量强度。根据用户给出的台球桌上的球的情况来决定射击的能力变成了一个界面,说明了实现它的每个阶段的开发过程,特别注意了它的组装和编程,包括测试和结果。还考虑了未来工作的选择。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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