{"title":"Fuzzy control of a carom player","authors":"O.-L. Cristobal, A.-P. Ruben, V.-G. Jose","doi":"10.1109/MWSCAS.2007.4488704","DOIUrl":null,"url":null,"abstract":"This paper presents the development of a fuzzy carom player who considers the necessary reaction and the path distance necessary to hit a billiard ball and the effect necessary to obtain a carom. The controller is incorporated to a mechanism, also developed in this project, which is the one in charge to fire. The blow can be to different heights and with different force intensities. The capacity to decide that shot to do becomes according to the situation of the balls on the table of billiards given by a user mean an interface The development process from each one of the stages that implementing it is explained, putting special attention in its assembly and programming, including tests and results. Options to future works are also considered.","PeriodicalId":256061,"journal":{"name":"2007 50th Midwest Symposium on Circuits and Systems","volume":"52 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2007 50th Midwest Symposium on Circuits and Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MWSCAS.2007.4488704","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper presents the development of a fuzzy carom player who considers the necessary reaction and the path distance necessary to hit a billiard ball and the effect necessary to obtain a carom. The controller is incorporated to a mechanism, also developed in this project, which is the one in charge to fire. The blow can be to different heights and with different force intensities. The capacity to decide that shot to do becomes according to the situation of the balls on the table of billiards given by a user mean an interface The development process from each one of the stages that implementing it is explained, putting special attention in its assembly and programming, including tests and results. Options to future works are also considered.