Tactile-based curiosity maximizes tactile-rich object-oriented actions even without any extrinsic rewards

Hiroki Mori, Masayuki Masuda, T. Ogata
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引用次数: 1

Abstract

This study proposed a hypothesis regarding the emergence of object-oriented action via tactile-based curiosity. The hypothesis is such that a curious exploration driven by tactile sensation leads tactile-rich object-oriented actions, while there are no explicit rewards or other designated intentional purposes. Experiments were with the curiosity model named the disagreement model from the reinforcement learning research field and with a simple physics robotic simulation with visual and tactile sensory information. The experimental results indicated that the tactile sensation induces object-oriented actions such as hitting and pecking by the body parts that have tactile sensors. We deduced that the hypothesis could be extended to discussions regarding the acquisition of dexterous skillful object manipulation in human development.
基于触觉的好奇心最大化了触觉丰富的面向对象行为,即使没有任何外部奖励
本研究提出了一个关于通过触觉好奇心产生面向对象行为的假设。假设是,由触觉驱动的好奇探索会导致触觉丰富的面向对象行为,而没有明确的奖励或其他指定的故意目的。实验采用强化学习研究领域的好奇心模型(即分歧模型)和具有视觉和触觉感官信息的简单物理机器人仿真。实验结果表明,触觉可以通过具有触觉传感器的身体部位诱导出击打、啄啄等面向对象的动作。我们推断,这一假设可以扩展到关于在人类发展中获得灵巧灵巧的物体操纵的讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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