Coordination mechanisms for selfish multi-organization scheduling

Johanne Cohen, Daniel Cordeiro, D. Trystram, Frédéric Wagner
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引用次数: 10

Abstract

We conduct a game theoretic analysis on the problem of scheduling jobs on computing platforms composed of several independent and selfish organizations, known as the Multi-Organization Scheduling Problem (MOSP). Each organization shares resources and jobs with others, expecting to decrease the makespan of its own jobs. We modeled MOSP as a non-cooperative game where each agent is responsible for assigning all jobs belonging to a particular organization to the available processors. The local scheduling of these jobs is defined by coordination mechanisms that first prioritize local jobs and then schedule the jobs from others according to some given priority. When different priorities are given individually to the jobs — like in classical scheduling algorithms such as LPT or SPT — then no pure e-approximate equilibrium is possible for values of e less than 2. We also prove that even deciding whether a given instance admits or not a pure Nash equilibrium is co-NP hard. When these priorities are given to entire organizations, we show the existence of an algorithm that always computes a pure p-approximate equilibrium using any p-approximation list scheduling algorithm. Finally, we prove that the price of anarchy of the MOSP game using this mechanism is asymptotically bounded by 2.
自私多组织调度的协调机制
本文从博弈论的角度分析了由多个独立且自私的组织组成的计算平台上的作业调度问题,即多组织调度问题。每个组织都与其他人共享资源和工作,期望减少自己工作的完工时间。我们将MOSP建模为一个非合作博弈,其中每个代理负责将属于特定组织的所有工作分配给可用的处理器。这些作业的本地调度由协调机制定义,该机制首先对本地作业进行优先级排序,然后根据给定的优先级调度其他作业。当不同的优先级被单独分配给作业时——就像经典的调度算法,如LPT或SPT——那么对于e小于2的值,不可能有纯e-近似平衡。我们还证明了即使决定一个给定实例是否存在纯纳什均衡也是协同np困难的。当这些优先级被赋予整个组织时,我们证明了一种算法的存在性,该算法总是使用任何p-逼近列表调度算法计算纯p-近似均衡。最后,我们证明了使用该机制的MOSP博弈的无政府状态价格渐近地有界于2。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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