An Analysis of Information Conveyed through Audio in an FPS Game and Its Impact on Deaf Players Experience

Flávio R. S. Coutinho, R. Prates, L. Chaimowicz
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引用次数: 19

Abstract

Mainstream games usually lack support for accessibility to deaf and hard of hearing people. The popular FPS game Half-Life 2 is an exception, in that it provides well constructed closed captions to players. In this paper, we performed a semiotic inspection on Half-Life 2, seeking to identify which strategies were used to convey information through audio. We also evaluated how the loss of information in each of them may impact players' experience. Our findings reveal that six different strategies are used and how they may compromise player experience.
FPS游戏中声音传递的信息及其对聋人玩家体验的影响分析
主流游戏通常缺乏对聋哑人和重听人的易用性支持。热门FPS游戏《半条命2》是个例外,因为它为玩家提供了精心构建的封闭字幕。在本文中,我们对《半条命2》进行了符号学检查,试图找出通过音频传达信息的策略。我们还评估了每种游戏中信息的丢失对玩家体验的影响。我们的发现揭示了六种不同的策略,以及它们是如何影响玩家体验的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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