Towards Agent-Based Testing of 3D Games using Reinforcement Learning

Raihana Ferdous, Fitsum Meshesha Kifetew, D. Prandi, A. Susi
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引用次数: 1

Abstract

Computer game is a billion-dollar industry and is booming. Testing games has been recognized as a difficult task, which mainly relies on manual playing and scripting based testing. With the advances in technologies, computer games have become increasingly more interactive and complex, thus play-testing using human participants alone has become unfeasible. In recent days, play-testing of games via autonomous agents has shown great promise by accelerating and simplifying this process. Reinforcement Learning solutions have the potential of complementing current scripted and automated solutions by learning directly from playing the game without the need of human intervention. This paper presented an approach based on reinforcement learning for automated testing of 3D games. We make use of the notion of curiosity as a motivating factor to encourage an RL agent to explore its environment. The results from our exploratory study are promising and we have preliminary evidence that reinforcement learning can be adopted for automated testing of 3D games.
基于智能体的3D游戏强化学习测试
电脑游戏是一个价值数十亿美元的产业,而且正在蓬勃发展。测试游戏被认为是一项艰巨的任务,它主要依赖于手动游戏和基于脚本的测试。随着技术的进步,电脑游戏变得越来越具有互动性和复杂性,因此仅使用人类参与者进行游戏测试已经变得不可行。最近,通过自主代理进行的游戏测试通过加速和简化这一过程显示出了巨大的前景。强化学习解决方案具有通过直接从游戏中学习而无需人工干预来补充当前脚本化和自动化解决方案的潜力。本文提出了一种基于强化学习的3D游戏自动测试方法。我们利用好奇心的概念作为激励因素来鼓励RL代理探索其环境。我们探索性研究的结果是有希望的,我们有初步证据表明强化学习可以用于3D游戏的自动化测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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