Pain Mitigation Through Virtual Reality Applications

M. McFarland, Nathan Zelaya, G. Hossain, David Hicks, L. McLauchlan
{"title":"Pain Mitigation Through Virtual Reality Applications","authors":"M. McFarland, Nathan Zelaya, G. Hossain, David Hicks, L. McLauchlan","doi":"10.1109/ISMCR47492.2019.8955702","DOIUrl":null,"url":null,"abstract":"In the world of medicine, pain can affect various aspects of the human body. There are many different forms in which pain can be interpreted throughout the body, resulting in either physical or mental trauma. This research project is studying the mitigation of minor acute pain like but not limited to cuts, scrapes, bruises, and soreness through the use of virtual reality (VR) technology and different types of VR games. This research study focuses on a video game genre that is based on puzzle games involving math. Other game genres, including action and relaxing games, will also be looked at. Furthermore, the experimental data will only test puzzle VR games for their pain mitigation effects. VR can be a useful tool to use in the fight against pain strictly because of a known theory called the Gate Theory of Attention. This theory states that by diverting the attention away from the source of the pain, the mind can effectively reduce the perception of that pain [1]. A VR headset called the Oculus Rift is being used to set up pain-related experiments, determining if a puzzle VR game called Math N’ Grab is effective at mitigating pain. With the use of this immersive VR game, currently being developed by the researchers, the user can potentially divert their attention away from their pain with such a degree that it can effectively be mitigated in most circumstances. The results of this experiment could offer up new ways to better manage pain.","PeriodicalId":423631,"journal":{"name":"2019 IEEE International Symposium on Measurement and Control in Robotics (ISMCR)","volume":"150 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE International Symposium on Measurement and Control in Robotics (ISMCR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMCR47492.2019.8955702","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

In the world of medicine, pain can affect various aspects of the human body. There are many different forms in which pain can be interpreted throughout the body, resulting in either physical or mental trauma. This research project is studying the mitigation of minor acute pain like but not limited to cuts, scrapes, bruises, and soreness through the use of virtual reality (VR) technology and different types of VR games. This research study focuses on a video game genre that is based on puzzle games involving math. Other game genres, including action and relaxing games, will also be looked at. Furthermore, the experimental data will only test puzzle VR games for their pain mitigation effects. VR can be a useful tool to use in the fight against pain strictly because of a known theory called the Gate Theory of Attention. This theory states that by diverting the attention away from the source of the pain, the mind can effectively reduce the perception of that pain [1]. A VR headset called the Oculus Rift is being used to set up pain-related experiments, determining if a puzzle VR game called Math N’ Grab is effective at mitigating pain. With the use of this immersive VR game, currently being developed by the researchers, the user can potentially divert their attention away from their pain with such a degree that it can effectively be mitigated in most circumstances. The results of this experiment could offer up new ways to better manage pain.
通过虚拟现实应用减轻疼痛
在医学界,疼痛可以影响人体的各个方面。有许多不同的形式,疼痛可以解释为整个身体,导致身体或精神创伤。这个研究项目是研究通过使用虚拟现实(VR)技术和不同类型的VR游戏来减轻轻微的急性疼痛,如但不限于割伤、擦伤、瘀伤和酸痛。本研究关注的是一款基于涉及数学的益智游戏的电子游戏类型。其他游戏类型,包括动作和休闲游戏,也将被考虑。此外,实验数据将只测试益智VR游戏的疼痛缓解效果。虚拟现实可以成为对抗疼痛的有效工具,因为有一个已知的理论叫做注意力门理论。该理论指出,通过将注意力从疼痛的源头转移,大脑可以有效地减少对疼痛的感知[1]。一款名为Oculus Rift的虚拟现实头盔被用来进行与疼痛相关的实验,以确定一款名为Math N ' Grab的虚拟现实益智游戏是否能有效缓解疼痛。通过使用这款沉浸式VR游戏(目前由研究人员开发),用户可以将他们的注意力从疼痛上转移开来,在大多数情况下都可以有效地减轻疼痛。这项实验的结果可能会提供更好地控制疼痛的新方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信