Online Interactive Experiments on Networks

M. Mosleh
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Abstract

Conducting human experiments using crowdsourcing platforms, such as Amazon Mechanical Turk, has made it possible to collect a much larger amount of experimental data in a much shorter period of time relative to what was possible in traditional physical lab settings. This has provided a new suite of methods for conducting randomized experiments in socio-technical systems, allowing for straightforward causal inference [1-4]. However, using crowdsourcing platforms to experimentally study real-time interactions between individuals presents numerous practical challenges. These studies need fairly large groups of subjects to be present simultaneously in each session, and outcomes typically occur at the level of the group (i.e., session) rather than the individual. Yet most crowdsourcing platforms are not designed to facilitate simultaneous structured interactions between subjects. Thus, it can be difficult (and expensive) to recruit enough participants to achieve a sufficient degree of statistical power (especially for session-level outcomes). In this tutorial, we will discuss best practices for designing and conducting online social network experiments where human subjects (and programmed bots) interact simultaneously within a specified network structure. We will show how the experimental design can be informed by computational models in an iterative process (i.e., using experimental data to calibrate the computational model and use the computational model to optimize the design and find the right parameters for the experiments). We will also introduce additional tools/platforms that facilitate conducting such studies and walk the audience through the implementation steps of a typical experiment on networks using customized and publicly available software.
网络上的在线交互实验
使用Amazon Mechanical Turk等众包平台进行人体实验,与传统物理实验室环境相比,可以在更短的时间内收集到大量的实验数据。这为在社会技术系统中进行随机实验提供了一套新的方法,允许直接的因果推理[1-4]。然而,使用众包平台来实验性地研究个体之间的实时互动存在许多实际挑战。这些研究需要相当大的受试者群体在每次会议中同时出现,并且结果通常发生在群体(即会议)的水平上,而不是个人。然而,大多数众包平台并不是为了促进主体之间同时进行结构化互动而设计的。因此,招募足够的参与者来获得足够程度的统计能力(特别是对于会话级别的结果)可能是困难的(并且昂贵的)。在本教程中,我们将讨论设计和进行在线社交网络实验的最佳实践,其中人类受试者(和编程机器人)在指定的网络结构内同时交互。我们将展示如何在迭代过程中通过计算模型来告知实验设计(即,使用实验数据校准计算模型并使用计算模型来优化设计并为实验找到正确的参数)。我们还将介绍其他工具/平台,以促进进行此类研究,并通过使用定制和公开可用的软件在网络上完成典型实验的实施步骤。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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