Virtual Therapy and the Digital Future of Traumatic Past

Amit Pinchevski
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Abstract

Post-traumatic stress disorder (PTSD) presents a puzzling pathology of memory. An event, usually experienced with great fear and distress, is remembered not through typical recollections of past occurrences, upsetting as they may be, but instead as repeated and intrusive re-experiencing of the event as if happening once again. This is more or less the description of a disorder officially recognized by the American Psychiatric Association in 1980, but whose history can be traced back to the middle of the nineteenth century. As critical accounts by Ian Hacking, Ruth Leys, and Allan Young have shown, the very notion of traumatic memory is a distinctively modern development, which introduced new dimensions to the understanding of human memory more generally. In the spirit of modern progress, pathology of memory calls for therapy of memory, and the question of how to treat post-trauma inevitably involves the question of how to penetrate traumatic memory. That this memory is such that resists normal memorization renders any therapy a form of intermediating between past and present. In fact, it might be possible to run through the history of trauma therapies as a story of the challenge of accessing and retrieving traumatic memory. This chapter ventures no such enterprise. But its subject matter might be considered as a most recent episode in that story, in which access and retrieval of traumatic memory are performed by means of digital media technology. Virtual Reality Exposure Therapy (VRET) is a clinical therapy project that employs digital virtual reality platform for treating war-related PTSD. Developed chiefly by psychologist Albert “Skip” Rizzo at the Institute for Creative Technology of the University of South California, the project draws on principles of exposure therapy, a cognitive-behavioral method whereby the patient is exposed to stimuli associated with the fearful event in order to achieve habituation. Its most recent configuration is Virtual Iraq- Afghanistan: an Xbox videogame- based platform currently in use at more than sixty locations, including hospitals, military bases, and university centers.
虚拟治疗和创伤过去的数字化未来
创伤后应激障碍(PTSD)是一种令人困惑的记忆病理。一个事件,通常伴随着巨大的恐惧和痛苦,不是通过对过去事件的典型回忆来记住的,尽管它们可能令人心烦意乱,但相反,它是对事件的重复和侵入性的重新体验,就像再次发生一样。这或多或少是美国精神病学协会在1980年正式承认的一种疾病的描述,但其历史可以追溯到19世纪中叶。正如伊恩·哈金(Ian Hacking)、露丝·莱丝(Ruth Leys)和艾伦·杨(Allan Young)的批判性论述所表明的那样,创伤记忆的概念是一个独特的现代发展,它为更广泛地理解人类记忆引入了新的维度。在现代进步的精神中,记忆的病理要求记忆的治疗,如何治疗创伤后的问题不可避免地涉及到如何穿透创伤记忆的问题。这种记忆抵制了正常的记忆,使得任何治疗都成为过去和现在之间的一种中介形式。事实上,我们可以把创伤治疗的历史看作是一个关于获取和恢复创伤记忆的挑战的故事。本章没有这样的冒险。但它的主题可能被认为是这个故事的最新情节,在这个故事中,创伤记忆的获取和检索是通过数字媒体技术实现的。虚拟现实暴露疗法(Virtual Reality Exposure Therapy, VRET)是一项利用数字虚拟现实平台治疗战争相关创伤后应激障碍的临床治疗项目。这个项目主要由南加州大学创新技术研究所的心理学家阿尔伯特·“斯基普”·里佐(Albert " Skip " Rizzo)开发,它借鉴了暴露疗法的原理,这是一种认知行为方法,通过这种方法,患者暴露在与恐惧事件相关的刺激中,以实现习惯化。它的最新配置是虚拟伊拉克-阿富汗:一个基于Xbox视频游戏的平台,目前在60多个地点使用,包括医院、军事基地和大学中心。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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