A Fast Anti-aliased Rendering Line Algorithm for Real Coordinate

Shuqun Liu, Li Li
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Abstract

In order to achieve the fast and accurate antialiasing line rendering, using the modified DDA and Wu straight line generation algorithm, a two-pixel anti-aliasing point-by-point rendering algorithm for straight lines using integer arithmetic was proposed. The algorithm calculates the coordinate position of the next pixel and its brightness level based on the midpoint error value. Theoretical analysis and experiments show that the new algorithm is simple and has good execution efficiency and anti-aliasing effect.
一种用于实坐标的快速抗锯齿绘制线算法
为了实现快速准确的直线抗混叠绘制,利用改进的DDA和Wu直线生成算法,提出了一种基于整数算法的直线双像素逐点抗混叠绘制算法。该算法根据中点误差值计算下一个像素的坐标位置及其亮度等级。理论分析和实验表明,新算法简单,具有良好的执行效率和抗混叠效果。
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