Development of Past General Townscape Simulation System Using Time Series Design and Ukiyo-e Style Rendering

Yasuo Kawai
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Abstract

Herein, we present a landscape simulation system that reproduces general town scenery from the past using a game engine to understand the historical culture of a given area. To reproduce a general townscape of the Edo era, we referred to historic documents and maps, and sought feedback from the local residents to develop the system. In addition, because we use a game engine, our proposed system that can change the time zone, season, and weather as specific expressions. Furthermore, we attempted Ukiyo-e style rendering. Some residents evaluated the system using head-mounted display. We found that the components modeled by the proposed system were accurate. The developed system will be opened to all local residents shortly
利用时间序列设计和浮世绘风格绘制的古旧一般城市景观模拟系统的开发
在此,我们提出了一个景观模拟系统,该系统使用游戏引擎再现过去的一般城镇风景,以了解给定区域的历史文化。为了重现江户时代的一般城镇景观,我们参考了历史文献和地图,并寻求当地居民的反馈来开发该系统。此外,因为我们使用了游戏引擎,所以我们提出的系统可以将时区、季节和天气作为特定的表达式来更改。此外,我们尝试了浮世绘风格的渲染。一些居民使用头戴式显示器来评估该系统。我们发现,所提出的系统建模的组件是准确的。开发的系统将很快向所有当地居民开放
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