A machinima system based on network game

Wenfeng Hu, Yi Xie
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Abstract

Machinima is which use real-time graphics rendering platform game engine to create animated videos or films. Traditional methods of machinima filming are stand-alone methods that using artificial intelligence scripting to implement the plot. However, massive script writing work of artificial intelligence will cost a IoT of manpower and resources. This paper proposes a method based on network game and Kinect. Compared to traditional machinima filming in stand-alone environment, this method based on network game framework, uses Kinect to control character's motions and added functions to control actor's position, implements a more complete machinima system.
基于网络游戏的machinima系统
Machinima是一款使用实时图形渲染平台的游戏引擎来制作动画视频或电影。传统的机械电影拍摄方法是使用人工智能脚本来实现情节的独立方法。然而,人工智能的大量脚本编写工作将花费大量的人力和资源。本文提出了一种基于网络游戏和Kinect的方法。与传统单机环境下的机械电影拍摄相比,该方法基于网络游戏框架,利用Kinect控制角色动作,并增加控制演员位置的功能,实现了一个更完整的机械电影系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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