{"title":"Emotion Twenty Questions in Chinese","authors":"Shanshan Kong, Ebrahim (Abe) Kazemzadeh","doi":"10.26439/ciis2019.5529","DOIUrl":null,"url":null,"abstract":"Our study introduces the emotion twenty questions (EMO20Q) game, an experiment into the cognition and expression of emotions in ordinary people who speak Chinese. The preliminary results show that such a game is felicitous and that the questions generated to describe emotions have commonalities with earlier studies conducted in English.","PeriodicalId":365289,"journal":{"name":"Innovando la educación en tecnología. Actas del II Congreso Internacional de Ingeniería de Sistemas","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Innovando la educación en tecnología. Actas del II Congreso Internacional de Ingeniería de Sistemas","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26439/ciis2019.5529","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Our study introduces the emotion twenty questions (EMO20Q) game, an experiment into the cognition and expression of emotions in ordinary people who speak Chinese. The preliminary results show that such a game is felicitous and that the questions generated to describe emotions have commonalities with earlier studies conducted in English.