Crowdsourcing facial expressions using popular gameplay

Chek Tien Tan, Daniel Rosser, Natalie Harrold
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引用次数: 9

Abstract

Facial expression analysis systems often employ machine learning algorithms that depend a lot on the quality of the face database they are trained on. Unfortunately, generating high quality face databases is a major challenge that is rather time consuming. We have developed BeFaced, a tile-matching casual tablet game to enable massive crowdsourcing of facial expressions for the purpose of such machine learning algorithms. Based on the popular tile-matching gameplay mechanic, players are required to make facial expressions shown on matched tiles in order to clear them and advance in the game. Dynamic difficulty adjustment of the recognition accuracy is employed in the game in order to increase engagement and hence increase the quantity of varied facial expressions obtained. Each facial expression is automatically captured, labelled and sent to our online face database. At a more abstract level, BeFaced investigates a novel method of using popular game mechanics to aid the advancement of computer vision algorithms.
使用流行玩法众包面部表情
面部表情分析系统通常使用机器学习算法,这些算法在很大程度上取决于它们所训练的面部数据库的质量。不幸的是,生成高质量的人脸数据库是一个相当耗时的主要挑战。我们已经开发了《BeFaced》,这是一款匹配瓷砖的休闲平板游戏,能够为这种机器学习算法提供大量的面部表情众包。基于流行的贴图匹配游戏机制,玩家需要在匹配的贴图上做出面部表情,以便清除它们并在游戏中前进。在游戏中采用识别精度的动态难度调整,以增加用户粘性,从而增加获得的各种面部表情的数量。每个面部表情都会被自动捕捉、标记并发送到我们的在线面部数据库。在更抽象的层面上,BeFaced研究了一种使用流行游戏机制来帮助计算机视觉算法进步的新方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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