Review Bomb

Venera Tomaselli, G. Cantone, V. Mazzeo
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引用次数: 0

Abstract

This chapter provides a comprehensive overview of the phenomenon of review bomb, which occurs when an abnormally large amount of information is submitted to a rating system in a very short period of time by an overtly anonymous mass of accounts, with the overall goal of sabotaging the system's proper functioning. Because review bombs are frequently outbursts of social distress from gaming communities, gamification theories have proven useful for understanding the behavioral traits and conflict dynamics associated with such a phenomenon. A prominent case is analysed quantitatively. The methodology is discussed and proposed as a generalized framework for descriptive quantification of review bombs. As a result of the study, considerations for technological improvements in the collection of rating data in systems are proposed too.
检查炸弹
这一章提供了评论炸弹现象的全面概述,当大量匿名账户在很短的时间内向评级系统提交异常大量的信息时,就会发生这种现象,其总体目标是破坏系统的正常运行。因为评论炸弹通常是游戏社区社交痛苦的爆发,游戏化理论被证明有助于理解与这种现象相关的行为特征和冲突动态。对一个突出的案例进行了定量分析。讨论了该方法,并提出了一种通用的描述量化框架的审查弹。作为研究的结果,还提出了在系统中收集评级数据时应考虑的技术改进问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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