A Model of Climate Policy Using Board Game Mechanics

Edward Castronova, I. Knowles
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引用次数: 24

Abstract

This paper provides a case study of how a board game can be modified to generate a serious game. We argue that board games are an interesting medium for serious games, especially when the goal is to teach players about particularly complex systems. In that case, the transparency of a board game makes it possible for players to “see the whole boards” – to see all of the various moving parts at work. That transparency also makes it very easy to modify board games. To demonstrate these claims, we present a modification to the board game CO2 that accurately models different policy options with regard to global warming. We show how a few major changes to the original game’s point systems, as well as removal of certain extraneous features, can significantly improve the game, adding an instructional value. The game allows players to experiment with several policy options, including carbon taxes, carbon emissions permit sales, and clean energy research support, and lets players see how these policies interact. We discuss ways that teachers, advocates, journalists, and others can the Climate Policy mod to more easily explain the incredibly complex interactions of power markets, carbon dioxide emissions, and public policy.
使用桌游机制的气候政策模型
本文提供了一个关于如何修改桌面游戏以生成严肃游戏的案例研究。我们认为桌面游戏是严肃游戏的有趣媒介,特别是当游戏的目标是教授玩家一些复杂的系统时。在这种情况下,桌面游戏的透明性使玩家能够“看到整个棋盘”——看到所有不同的移动部分在工作。这种透明性也使得修改桌面游戏变得非常容易。为了证明这些说法,我们对棋盘游戏CO2进行了修改,准确地模拟了关于全球变暖的不同政策选择。我们展示了如何对原始游戏的积分系统进行一些重大改变,以及删除某些无关的功能,从而显著改善游戏,增加教学价值。游戏允许玩家尝试多种政策选项,包括碳税、碳排放许可销售和清洁能源研究支持,并让玩家看到这些政策是如何相互作用的。我们讨论了教师、倡导者、记者和其他人如何使用气候政策模型来更容易地解释电力市场、二氧化碳排放和公共政策之间令人难以置信的复杂相互作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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